How to play

IdleRPG is exactly what it sounds like: a role-playing game where you level up by idling. There is no skill involved. While you sit in a realm (a game running in a Discord channel), your character gains levels, finds gear, fights other players, and goes on quests. It all happens automatically. There are no fixed classes; name your class whatever you like.

This is a Discord port of the original IRC IdleRPG by Jotun. For the original game, the source, and its history, see idlerpg.net.
Joining

In a channel that has a realm, run /irpg join (optionally with a class name). You're enrolled immediately and start idling.

Levelling

Every moment you're present, your clock ticks down toward your next level. Presence-gated: being online, idle, or do-not-disturb all count. Going offline or invisible pauses your progress, with no penalty. Each level takes longer than the last.

Penalties

These add time to your clock (the original "talking costs you" idea, mapped to Discord):

Talking in a realm's channel (longer messages cost more)

Adding reactions, if the realm enables it

Changing your server nickname

Leaving the server, or /irpg logout

Alignment

Set yours with /irpg align good|neutral|evil. Good characters get a 10% boost to their item sum in battle and may share in a "goodness" blessing with another good player (both lose 5-12% of their clock). Evil characters take a 10% battle penalty but get "evilness": a chance to steal an item from a good player, or a small self-penalty. Neutral has no modifier.

Gear

You have 10 equipment slots. Their levels add up to your item sum, which drives combat. On each level-up you might find a better item for a slot. A handful of rare unique artifacts (shown with an orange background) are powerful named items gated behind character level.

Combat

Challenges fire when you level up (and hourly among high-level players). There are also 3-on-3 team battles and chance encounters when two players cross paths on the map. Each side rolls against its item sum: win and time is removed from your clock, lose and time is added. Critical strikes and item steals can happen on a win.

Random events

The Hand of God may bless or smite a random player; godsends bring good fortune and calamities bring misfortune, nudging a clock or an item up or down.

Quests

Now and then four idle high-level players are sent on a quest, either timed or a journey to points on the map. Completing it removes 25% of each quester's remaining time. If a quester misbehaves (takes a penalty) the quest fails and the whole realm is set back.

Commands

/irpg join [class]: enroll in this channel's realm

/irpg status [user] · /irpg whoami: view a character

/irpg align: set good / neutral / evil

/irpg quest: show the active quest

/irpg login · /irpg logout: resume / pause idling

/irpg web: link to this stats site

/irpgadmin start · /irpgadmin config: create / configure a realm (admins)

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